Category: Uncategorized

21. December 2022. by tlabs12 0 Comments

TINKER LABS – PR članak

Naziv projekta

„Prilagodba tvrtke Tinker Labs za komercijalizaciju inovativnih usluga za globalno tržište“

šifra projekta NPOO.C1.1.2.R2-I5.01.0100

Kratki opis projekta

Projektni prijedlog „Prilagodba tvrtke Tinker Labs za komercijalizaciju inovativnih usluga za globalno tržište“ osmišljen je s ciljem pripreme tvrtke Tinker Labs za komercijalizaciju inovativnih usluga na globalnom tržištu.

Projektni prijedlog provodi se tijekom 18 mjeseci s ciljem izmjene procesa i organizacije kako bi se dvije inovativne usluge nastale primjenom in-house rezultata istraživanja, razvoja i inovacija dovele do faze TRL 9 i uspješno komercijalizirale na globalnom tržištu.

Ciljevi i očekivani rezultati projekta

Predloženim projektom Tinker Labs uvodi promjene u poslovanje i to uvođenjem tri potpuno nova procesa i tri organizacijske metode.

PROCESI

  1. Proces korisničke podrške franšiznim centrima na globalnoj razini kroz višejezični help-desk odjel,
  2. Proces napredne analize profitabilnosti centara i korisničkog zadovoljstva,
  3. Proces digitalizacije isporuke i implementacije franšize na udaljene lokacije

Tijekom provedbe projekta dvije inovativne usluge dovode se od faze TRL7 do faze TRL 9 i spremnosti za komercijalizaciju:

  • Tinker Labs program za izvođenje unutar Tinker Labs centara koji obuhvaća dob djece od 4 do 12 godina (prošireni + Tinker Tots i Tinker Town programi te potpuno novi programi Tinker World i World +),
  • Usluga franšize Tinker Labs metodologije za sve navedene programe za globalno tržište.

Projekt je obuhvaćao sljedeće aktivnosti:

  1. Ulaganje u materijalnu i nematerijalnu imovinu
  2. Inovacija procesa i organizacije poslovanja
  3. Upravljanje projektom,
  4. Promidžba i vidljivost.

Ukupna vrijednost projekta i iznos koji sufinancira EU (u HRK)

  • Ukupna vrijednost projekta iznosi 1.626.483,34 HRK
  • Ukupna vrijednost projekta (prihvatljivi troškovi) 1.480.297,13 HRK
  • Udio EU u financiranju projekta iznosi 842.648,56 HRK

Razdoblje provedbe projekta

05.09.2022. – 05.03.2024.

Kontakt za više informacija

e-mail: [email protected]

Linkovi

Financira Europska unija – NextGenerationEU. Izneseni stavovi i mišljenja samo su autorova i ne odražavaju nužno službena stajališta Europske unije ili Europske komisije. Ni Europska unija ni Europska komisija ne mogu se smatrati odgovornima za njih.

5. October 2020. by Sara Hocenski 0 Comments

How children learn about science?

In the last fifty years, research has significantly changed the way teachers and scientists understand young children’s cognitive abilities. It is now widely recognized that preschool children have very well-developed inner theories about the natural and social world, and are even able to make complex and scientific conclusions from a very young age. Most importantly, children are naturally interested in science, and are very open to exploration, experimenting and learning about the natural world that surrounds them.

Children learn like scientists in many ways. Research indicates that 8 practices can be found that correlate with the way children learn:

  1. Asking questions (for science) and defining problems (for engineering)
  2. Developing and using models
  3. Planning and carrying out investigations
  4. Analyzing and interpreting data
  5. Using mathematics and computational thinking
  6. Constructing explanations (for science) and designing solutions (for engineering)
  7. Engaging in argument from evidence
  8. Obtaining, evaluating, and communicating information

Research suggests that the actual doing of science or engineering can also pique students’ curiosity, capture their interest, and motivate their continued study; the insights thus gained help them recognize that the work of scientists and engineers is a creative endeavor—one that has deeply affected the world they live in.

Not only are young children capable of engaging with science in the early years, but researchers have consistently documented how children regularly learn about and engage with science throughout their lives. Important contexts for early childhood science learning include:

  • Everyday settings, such as talking with parents or exploring the natural world
  • Designed informal learning environments, such as visiting a children’s museum or science center
  • Formal education institutions, such as preschool

Through these experiences, children develop science-related interests, gain knowledge of science topics and activities, and practice science skills and the use of scientific tools and language. Emerging evidence suggests that these early learning outcomes can have long-term implications for children once they enter school and may form the foundation of differences in science engagement and participation across genders.

Source: https://www.informalscience.org/news-views/how-young-children-learn-science

5. October 2020. by Sara Hocenski 0 Comments

3D Printing Workshop at Tinker Labs Osijek

We prepared something very original for our first-generation students at Tinker Labs Osijek. Since we teach STEAM subjects that includes modern technology, it was interesting to see some of the tools and machines that we are planning on introducing in our own lessons in the future.

FabLab organization from Zagreb has prepared for our students a 3D printing workshop, where they learned about computer modeling and scanning in CAD.

Our students and their friends (as well as some parents) had a chance to learn about the computer program SketchUp which is an easy program to use to make models for 3D printing. They had a lot of questions that our guest lecturers were happy to answer. Our students got familiar with their computers, with materials used for printing and modeling. They used their SketchUp calculations for printing and were able to take their models home after the workshop.

What is 3D printing?

3D printing, also known as additive manufacturing, is a manufacturing process where a 3D printer creates three-dimensional objects by depositing materials layer by layer in accordance to the object’s 3D digital model.